Any game that reminds me of the ZX Spectrum is a winner, in my books! Lovely atmosphere too. I included this in a write-up of Bitsy games which you can read here if you so choose.
As i walked into the dungeon, a wave of fear rushed towards my mind. I was locked there, maybe for the rest of my life. There is no way back for me now...
Keys: WASD/Arrows to move
Graphics & code: PixelArtM
works best in the Chrome browser
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Honestly incredible, and inspiring. trying out bitsy for myself and this is just lovely :)
i love the style!!! the art looks so dang good!! and i love the movement through the game and the little mini games! this was so rad!
Really well done. Very clever design. Great job!
I loved this! I'm very intrigued to know how you made stuff like the key have more than 2 frames on it's animation. Could you please share your secret? :)
You can add more frames as text in the Game data tool ;)
Really fun! I really liked the puzzles and how silly some of the solutions are.
really nice! i tried the puzzle games too. I came the idea : when player walked towards a room, the room appeared a bit like the form in your game! Its a interesting coincidence~ But i think your expressions is better then me. (try not jealous～ :p)
really well made! it's so satisfying to see the main room of the dungeon fill out as you play
Nicely done! If you don't mind it, I am going to check the source to see how you did some of the transitions.
Crazy good man
one of the best games I've played designed in Bitsy so far
The pixel art is so clean! I liked all the little sub-quests, and how they linked together in a satisfying way.
Very cute! Lovely work with so few pixels and frames.
nice work! i love the equation room, it's interesting.
I just finished it. Expertly crafted, well done!
Very well done! I'd love to know how you made the key mechanic and characters disappearing when you give them items work, because I was so wanting to put stuff like that in my game.
I too am wondering this.
I think when you pick up a quest item, the game teleports you to a different room that looks the same, but the enemy is now an item.